SUFYAAN
ALBERTUS
I design games that grab you in the first minute, and I write the code that makes them run. A bee swarm racing the sunset. Villagers who talk back with live AI. A beach you'll never stop defending. Pick a level.
Three games. Zero filler.
TOGETHER
One bee. One sunset. One swarm that grows with every trip home.
A weekend game-jam build where every model, menu, track and sound effect is generated in code. No store-bought assets.
PLAY LEVEL ▶
VILLAGE
The villagers talk back. Live.
AI-powered conversations that never play out the same way twice.
PLAY LEVEL ▶
WATCH
Hold the beach. Guard the gold.
Endless skeleton waves and a treasure pile you'll never get to spend.
PLAY LEVEL ▶DESIGN
Core loops that hook players fast and give them a reason to hit “one more round”.
DEVELOP
Clean gameplay code in C++ and C#, from enemy AI to UI built from scratch.
INNOVATE
New tech in play, like live AI dialogue and music generated entirely in code.
SHIP
Finished, playable builds, even with a single weekend on the clock.
I love owning an idea from the first sketch to the final build: the loop, the systems, the UI, even the sound.
I've led the tech on team projects and built full games on my own. If it needs to be fun and it needs to work, that's my kind of quest. Based in Johannesburg and ready to join a studio or team that builds things people love to play.
- C++language
- C#language
- UE5engine
- UNITYengine
- SLATEUI
- AIAI integration
- AUDIOprocedural
- LLMlive NPCs
- GITversion control
- 3Dmodelling for adverts
- NEXT.JSweb development
- TAILWINDCSS styling