LEVEL 03 // SURVIVAL
LAST WATCH
MODE: SURVIVALENGINE: UNITY · C#STATUS: CLEARED ✓
Hold the beach. Guard the gold. Don't expect a thank-you.
The pitch
You're not the captain. You're the crewmate left behind to guard a mountain of treasure you'll never get to spend. As the sun beats down, skeletons claw their way out of the sand in endless waves. Fight, scavenge and survive as long as you can, because nobody is coming back for you.
The challenge
Take a one-page concept to a playable survival game with a strong hook, a tight loop and a look you'd recognise from one screenshot.
What I did
Wrote the concept, designed the fight-scavenge-endure loop, set the toy-box art direction and built the combat, waves, pickups and HUD.
Loadout
- UNITY
- C#
- LOW-POLY 3D
- ISOMETRIC CAMERA
Features
Fight. Scavenge. Endure.
ENDLESS WAVESEvery wave hits harder than the last. How long can you last?
SCAVENGE TO SURVIVEFruit keeps you alive. Coins keep the score climbing.
SWORD COMBATFast, readable melee against skeletons rising from the sand.
TOY-BOX TROPICSBright water, golden sand and bone-white enemies that always stand out.
PIRATE HUDWeathered wood and gold coins: the HUD looks like it washed up on the beach.
ONE MORE WAVEInstant replay, because you know you can beat your score.
Dev log
From concept to the beach
// Every wave: more skeletons, less breathing room
enemiesThisWave = baseEnemies + wave * enemiesPerWave;
spawnDelay = max(minDelay, startDelay - wave * 0.1f);




